Universal Studios Hollywood

Every attraction at Universal Studios Hollywood

All 24 operating attractions, shows, and experiences — with height, intensity, scare factor, and Express Pass status for each. Sort any column.

  • Attractions24
  • No height limit15
  • Height limits9
  • Lands5
Tap any column heading to sort. Height is the minimum to ride.
AttractionLandTypeHeightIntensityScareExpress Pass
The World-Famous Studio TourUpper LotTransportationAnyGentle3/5Express
King Kong 360 3-DUpper LotFilmAnyModerate4/5Standby
Earthquake: The Big OneUpper LotShowAnyGentle3/5Standby
Fast & Furious – SuperchargedUpper LotFilmAnyGentle2/5Standby
Despicable Me Minion MayhemUpper LotSimulator40"Moderate2/5Express
Super Silly Fun LandUpper LotPlay areaAnyVery gentle1/5Standby
The Secret Life of Pets: Off the LeashUpper LotDark ride34"Very gentle2/5Express
DreamWorks TheatreUpper LotFilmAnyGentle2/5Express
WaterWorld: A Live Sea War SpectacularUpper LotShowAnyGentle2/5Express
Animal ActorsUpper LotShowAnyVery gentle1/5Express
The Simpsons RideSpringfieldSimulator40"Moderate2/5Express
Harry Potter and the Forbidden JourneyThe Wizarding World of Harry PotterDark ride48"Intense4/5Express
Flight of the HippogriffThe Wizarding World of Harry PotterRoller coaster39"Gentle2/5Express
OllivandersThe Wizarding World of Harry PotterShowAnyVery gentle1/5Standby
Hogsmeade Spell-Casting LocationsThe Wizarding World of Harry PotterInteractive gameAnyVery gentle1/5Standby
Mario Kart: Bowser's ChallengeSuper Nintendo WorldDark ride40"Gentle2/5Express
Power-Up Band Key ChallengesSuper Nintendo WorldInteractive gameAnyVery gentle1/5Standby
Meet Mario, Luigi and Princess PeachSuper Nintendo WorldCharacter meetAnyVery gentle1/5Standby
Jurassic World — The RideLower LotWater ride42"Intense4/5Express
Revenge of the MummyLower LotRoller coaster48"Intense4/5Express
Transformers: The Ride-3DLower LotDark ride40"Intense3/5Express
Raptor EncounterLower LotCharacter meetAnyVery gentle3/5Standby
Transformers Character MeetingsLower LotCharacter meetAnyVery gentle2/5Standby
The StarwayLower LotTransportationAnyVery gentle2/5Standby

Last verified July 2026

No longer operating

Closed, and what replaced it

These come up constantly in searches and in old guidebooks, so we keep them listed rather than quietly deleting them.

AttractionLandWhat happened
The Walking Dead AttractionUpper LotThe year-round Walking Dead walkthrough on the Upper Lot is no longer operating. It ran daily from 2016 as a permanent maze with live performers, and Universal has not announced a permanent replacement for the space. Do not plan a visit around it; check Universal's own attraction list if you want to confirm the current status.

10 attractions

Upper Lot

The park's original level: the entrance, the Studio Tour boarding area, every show, and most of the walking.

Transportation · 60 min · Express

An hour-long tram tour across a genuinely working film backlot, and the only attraction of its kind anywhere in the world.

The Studio Tour is what Universal Studios Hollywood is. It started in 1964 as a way of selling tickets to a working film studio, the theme park grew up around it, and it remains the one thing here that no other park on earth can copy. The route runs off the visitor side of the property and out onto the actual backlot — the standing exterior sets that productions still shoot on, with crew trucks and equipment carts parked where they happened to be that morning.

Tips for The World-Famous Studio Tour
  • Ride in the first hour or the last two. The tour queue builds steadily from mid-morning, and unlike the show buildings, a posted 60-minute wait here genuinely means an hour before you board.
  • Sit on the left-hand side of the tram. It gets the better view of Courthouse Square, the street sets and the Psycho house.
  • Do not save this for the end of the day. It is a full hour of park time and people routinely run out of daylight and skip the single best thing here.
  • Ask the guide a question when the tram stops. The good ones know the lot cold and will tell you what is shooting that week, which is not in any script.
  • If you have a child who hates dark tunnels and loud noises, sit them on the aisle and warn them before the subway sequence and King Kong. Neither can be skipped once the tram is moving.

Full guide to The World-Famous Studio Tour →

King Kong 360 3-D

Any height

Film · 4 min

A Peter Jackson-directed 3D tunnel sequence built into the Studio Tour, and the loudest four minutes in the park.

King Kong 360 3-D opened in 2010 on the site of the old King Kong Encounter, which burned down in the 2008 backlot fire. It is not a separate attraction — you cannot queue for it, and there is no way to ride it without riding the Studio Tour. The tram drives into a purpose-built tunnel, the doors close, and you are inside a Peter Jackson-directed sequence projected onto enormous curved screens on both sides at once.

Tips for King Kong 360 3-D
  • There is no separate queue and no way to skip it. If a child in your group cannot handle it, the decision is whether to ride the Studio Tour at all, not whether to ride this.
  • Warn a nervous child at the start of the tour, not thirty seconds before. The tunnel arrives quickly and the guide's warning is brief.
  • The middle rows of the tram get the least distorted 3D. The very front and the very back sit off the projection's sweet spot.
  • If you get motion sick from 3D screens, close your eyes and look down. Four minutes passes quickly and the rest of the tour is gentle.

Full guide to King Kong 360 3-D →

Earthquake: The Big One

Any height

Show · 2 min

The Studio Tour's subway earthquake set piece, running since 1989 and still one of the best practical effects in the business.

Earthquake: The Big One has been on the Studio Tour since 1989, built around the 1974 disaster film. The tram pulls into a full-scale San Francisco BART station set and stops. What happens next is entirely practical — no screens, no projection, just hydraulics, water, fire and a great deal of steel.

Tips for Earthquake: The Big One
  • This is the segment to point out to anyone interested in how effects actually work. Everything you see is mechanical and it resets in under two minutes.
  • Expect a small amount of water. Nobody gets soaked, but the front rows can catch spray from the flooding effect.
  • Warn nervous children before the tram enters the station. The set looks entirely ordinary right up until it does not.
  • Watch the ceiling rather than the platform. The tanker truck sequence is the best-engineered moment and most people are looking the wrong way when it starts.

Fast & Furious – Supercharged

Any height

Film · 5 min

The Studio Tour's closing set piece: a projected 200 mph chase along both walls of a tunnel, added in 2015.

Fast & Furious – Supercharged was added to the Studio Tour in 2015 as its finale, in a purpose-built tunnel near the end of the route. Cast members from the films appear on screens, a chase breaks out, and the tram is nominally caught in the middle of it.

Tips for Fast & Furious – Supercharged
  • This is the tour's finale, so if you are watching the clock you are nearly back at the platform when it starts.
  • The projection reads best from the middle cars of the tram. Front and back sit off the sweet spot and the perspective skews.
  • If 3D and wraparound projection make you queasy, this is the second of two such segments on the tour. Look down rather than at the walls.
  • It is considerably less frightening than King Kong earlier on the same route, so a child who coped with that will cope with this.

Simulator · 5 min · Express

A cartoon motion simulator where you are turned into a Minion, with a dance party at the exit that children rate higher than the ride.

Despicable Me Minion Mayhem opened at Universal Studios Hollywood in 2014, in the building that previously held Terminator 2: 3-D. The premise is a training program in Gru's laboratory that turns the audience into Minions, which is a sensible piece of design — it gives a screen simulator a reason to throw you around.

Tips for Despicable Me Minion Mayhem
  • Ask for stationary seating if anyone is unsure about the motion. It is available on request, it does not carry the 40-inch minimum, and the film is identical.
  • This is one of the roughest motion bases in the park. Do not ride it back to back with The Simpsons Ride unless you have tested both before.
  • The queue is part of the attraction. Gru's laboratory has more detail than anything else in this half of the park, so do not rush through it on a short wait.
  • The dance party at the exit is not optional in practical terms if you have a preschooler with you. Plan an extra fifteen minutes.
  • Rider switch is available, so one adult can wait with a child under 40 inches and ride afterward without queuing twice.

Full guide to Despicable Me Minion Mayhem →

Super Silly Fun Land

Any height

Play area

A carnival-styled water play area next to Minion Mayhem, with a small spinner attached, and the best thing here for under-fives.

Super Silly Fun Land sits alongside Despicable Me Minion Mayhem and is styled as the seaside carnival from the first film. The main draw is a wet play area — jets, buckets, sprayers and slides that fire on a cycle — plus a small spinning ride, the Silly Swirly, that lifts and circles on an arm.

Tips for Super Silly Fun Land
  • Bring a change of clothes and a small towel if you intend to use the water area. It soaks children thoroughly and there is nowhere convenient to dry off.
  • This is the single best use of an hour at this park if you have a child under 40 inches, and it costs nothing. Take turns riding the things they cannot.
  • Do it in the middle of the afternoon when the heat makes it useful, not in the morning when everyone is still dry and the queues elsewhere are short.
  • The Silly Swirly has its own posted height minimum at the ride entrance. Read the sign before you join the queue rather than after.

Dark ride · 4 min · Express

A trackless dark ride full of practical animatronics, air conditioned, gentle, and consistently the most underrated attraction at this park.

The Secret Life of Pets: Off the Leash opened in 2021 and is the only attraction built at Universal Studios Hollywood in recent memory that is not built around a screen. It is a trackless dark ride through a stylized New York apartment building and the streets around it, populated with a very large number of animated figures.

Tips for The Secret Life of Pets: Off the Leash
  • Ride this in the middle of the afternoon. It is air conditioned start to finish, the wait is usually short, and it is the best available break from the heat that is not a theater.
  • It is the most family-friendly real ride in the park at 34 inches, which is well below the 40-inch wall that closes off most of Universal Studios Hollywood.
  • Look up rather than ahead. The scenes are built at puppy eye level and most of the jokes are placed above the vehicle.
  • Do not skip this because the film does not interest you. The ride is better than the intellectual property and the animatronic work is the best in the park.

Full guide to The Secret Life of Pets: Off the Leash →

DreamWorks Theatre

Any height

Film · 15 min · Express

A high-capacity theater on the Upper Lot with in-seat effects, air conditioning, and a show that changes with the season.

The DreamWorks Theatre opened in 2018 in the building that held Shrek 4-D for the previous fifteen years. It is a purpose-built effects theater — projection across a wide screen, in-seat motion, wind, water and scent — running a DreamWorks Animation property, most recently a Kung Fu Panda story.

Tips for DreamWorks Theatre
  • Use this as your air conditioning strategy. The posted wait is a show time rather than a queue — a 20-minute posting usually means you are seated within 20 minutes, not standing for them.
  • Sit toward the back if anyone in your group dislikes water and air effects. The front rows get the most of everything.
  • Check what show is running when you arrive. The theater carries seasonal overlays and the programming is not fixed.
  • Wheelchair positions do not receive the in-seat motion effects, which some guests specifically prefer. Ask at the door if that suits you better.

Full guide to DreamWorks Theatre →

Show · 17 min · Express

A live stunt show based on a 1995 film nobody liked, and one of the best things at any theme park in the United States.

WaterWorld has been running at Universal Studios Hollywood since 1995, which is remarkable given that the film it is based on is chiefly remembered as an expensive failure. The show outlived that reputation entirely. It is a live stunt production in a purpose-built lagoon amphitheater, with performers doing real work: high falls, fire burns, jet ski chases and hand-to-hand fighting, in front of a set that is destroyed and rebuilt daily.

Tips for WaterWorld: A Live Sea War Spectacular
  • Sit outside the soak zone unless you want to be genuinely wet. The marked rows get hit repeatedly and deliberately, and there is nowhere to dry off afterward.
  • Arrive 15 to 20 minutes before showtime for a good seat, not an hour. Stadium capacity is large and the queue psychology here does not work like a ride queue.
  • Sit high and to the center. You get the full width of the set, the best angle on the plane crash, and enough distance from the pyrotechnics for a child who dislikes bangs.
  • Do not skip this because it is a stunt show. It is the best live show at any US theme park and it is included in your ticket.
  • The climax involves a real fireball with felt heat. Warn anyone sensitive to sudden loud explosions before it starts rather than during.

Full guide to WaterWorld: A Live Sea War Spectacular →

Animal Actors

Any height

Show · 20 min · Express

A covered-stadium show of trained dogs, birds and other animals doing film and television work, and a genuinely restful twenty minutes.

Animal Actors is a live show in a covered outdoor stadium on the Upper Lot, built around animals trained for film and television work. Dogs, birds and a rotating cast of others run through routines with their handlers, framed around how animal performances are actually achieved on set.

Tips for Animal Actors
  • Use this as a rest stop as much as a show. Covered seating, low volume, no queue, and twenty minutes off your feet.
  • Check the times board when you enter the park. This show runs fewer performances than WaterWorld and the last one is often early in the afternoon.
  • Sit near the front if you have small children. The animals work close to the first rows and are more likely to come along them.
  • Service animals are not permitted here because of the working animals on stage. Plan around that rather than discovering it at the entrance.

Everything in Upper Lot

1 attraction

Springfield

A built-out corner of the Simpsons town, with one ride and a genuinely funny run of themed food windows.

Simulator · 6 min · Express

A 2008 dome-screen simulator through a Springfield theme park, funny in writing and rough in motion.

The Simpsons Ride opened in 2008 in the building that housed Back to the Future: The Ride, reusing the same style of attraction: a simulator vehicle facing an enormous domed screen, with a motion base doing the work. The premise sends the family through Krustyland, a theme park run by Krusty the Clown, while Sideshow Bob tries to kill them.

Tips for The Simpsons Ride
  • Do not ride this back to back with Minion Mayhem, Transformers or Forbidden Journey. Four screen simulators in a row is how people end up sitting on a bench for an hour.
  • Sit in the back row if you have a choice. The motion is slightly less severe and the screen distortion at the edges is less pronounced.
  • Watch the queue video properly. It is the best-written part of the attraction and most people walk past it looking at a phone.
  • There is no stationary seating option here, unlike Minion Mayhem. A child who cannot handle the motion cannot ride at all.
  • Ride it in the evening. The queue drops sharply after dark and Springfield is worth walking with the lights on anyway.

Full guide to The Simpsons Ride →

Everything in Springfield

4 attractions

The Wizarding World of Harry Potter

Hogsmeade village and Hogwarts Castle, built into the hillside on the Upper Lot and better than the Orlando original at ground level.

Dark ride · 4½ min · Express

A robotic-arm dark ride through Hogwarts that pitches you past screens and practical sets, and the most intense ride in the park.

Harry Potter and the Forbidden Journey opened with the Wizarding World here in April 2016 and is mechanically identical to the Orlando original. The ride system is a bench mounted on a robotic arm, which itself rides a track — meaning the vehicle can pitch, roll and turn to face any direction while moving through the building. When it was new it was the most sophisticated ride system in the world, and it still moves in ways nothing else does.

Tips for Harry Potter and the Forbidden Journey
  • Use the test seat outside the entrance before you queue. The over-the-shoulder restraint has a genuine size limit and the queue is the wrong place to discover it.
  • The single rider line is excellent here and cuts a long standby dramatically. The ride is not a shared experience in any meaningful sense, so you lose nothing by splitting up.
  • There is a castle walk-through option that gives you the queue without the ride. It is the right answer for anyone who wants to see Hogwarts but cannot or does not want to ride.
  • This is the worst ride in the park for motion sickness. Leave a large gap between this and The Simpsons Ride, and do not do both after a heavy meal.
  • Leave loose items in the free lockers outside. Nothing stays in a pocket on this ride and the enforcement at the platform is strict.

Full guide to Harry Potter and the Forbidden Journey →

Roller coaster · 1 min · Express

A sixty-second family coaster past Hagrid's hut, with a queue routinely four times longer than the ride is.

Flight of the Hippogriff is the Wizarding World's junior coaster, tucked behind Hogsmeade village next to a very good recreation of Hagrid's hut with Buckbeak standing outside it. It is a small steel coaster with one lift, a handful of banked turns and a modest drop, and it lasts about a minute from dispatch to brake run.

Tips for Flight of the Hippogriff
  • Ride it in the first hour or skip it. Sixty seconds is not worth a 45-minute wait in an unshaded queue, and that is the standard midday trade here.
  • This is a good first coaster for a nervous child. The entire layout is visible from the queue, so they can see exactly what they are agreeing to.
  • At 39 inches it is one of the lowest thresholds in the park, which makes it a genuine option for families otherwise locked out by the 40-inch wall.
  • Rider switch is available, so an adult can wait with a smaller sibling and ride afterward without queuing again.
  • The queue has little shade. On a hot afternoon this is one of the least pleasant places to stand at Universal Studios Hollywood.

Full guide to Flight of the Hippogriff →

Ollivanders

Any height

Show · 10 min

A ten-minute wand ceremony for two dozen people at a time, and the best-executed small thing in the park.

Ollivanders is a wand shop with a performance attached. Groups of roughly twenty-five are admitted into a dim room stacked floor to ceiling with wand boxes, a wandmaker appears, and one person from the group is chosen to be matched with a wand. Several attempts go badly — drawers fly open, wind blows, a shelf collapses — and then one works.

Tips for Ollivanders
  • Go in the morning or the evening. The line is short at both ends of the day and unpleasant in the sun in between.
  • Children who wave and make eye contact get chosen. Adults essentially never do. If your child wants to be picked, get them to the front of the group.
  • If you intend to buy a wand at all, buy the interactive model. The standard wands do not work at any of the spell locations and the disappointment is entirely avoidable.
  • You are not obliged to buy anything. The ceremony is free and nobody will stop you walking through the shop and out the other side.
  • This is one of the few attractions here with no screen in it at all, which makes it a good palate cleanser between simulators.

Full guide to Ollivanders →

Hogsmeade Spell-Casting Locations

Any height

Interactive game

Around twenty hidden effects around Hogsmeade that fire when you cast at them, and only with an interactive wand.

Scattered around the Hogsmeade village are roughly twenty marked spots where an interactive wand triggers a physical effect: a fountain runs, a shop window lights, a puppet dances, an umbrella opens. Bronze medallions in the pavement mark each location and show the wand movement required.

Tips for Hogsmeade Spell-Casting Locations
  • Only interactive wands work. Standard wands, souvenir wands and character replicas will not trigger anything, and the difference is not obvious on the shelf.
  • One wand per child is enough — they will happily take turns and adults get very little out of holding their own.
  • Ask a nearby team member if a spell will not fire. They know the exact angle and distance each location needs and they will demonstrate it.
  • Do this in the evening. The medallions are easier to spot when the crowd thins and the village is at its best after dark anyway.

Everything in The Wizarding World of Harry Potter

3 attractions

Super Nintendo World

A built environment of pipes, blocks and moving Koopas, with one ride, one interactive game layer and a restaurant worth eating at.

Dark ride · 5 min · Express

An augmented-reality dark ride through a Mario Kart course, technically remarkable and genuinely frustrating to play.

Mario Kart: Bowser's Challenge opened with Super Nintendo World in February 2023 and is the only ride in the land. You wear a visor clipped to a cap, sit in a four-seat kart on a trackless-feeling guided path, steer with a wheel and press a trigger to throw shells at targets projected into your view. The physical sets are built around you and the augmented reality layer adds karts, characters, shells and coins on top of them.

Tips for Mario Kart: Bowser's Challenge
  • Ride it once, early. It is worth doing and it is not worth a long wait, and the queue here builds faster than anywhere else in the park.
  • The single rider line works and cuts the wait substantially. You lose nothing by riding apart, because the gameplay is individual anyway.
  • Aim by turning your head, not by steering. The trigger throws at whatever is in the center of your view, and people who try to aim with the wheel score almost nothing.
  • The visor works over glasses but takes a moment to seat properly. Sort it out in the station rather than after the kart has left.
  • If a child in your group dislikes things on their face, do not queue for this. There is no version of the ride without the visor and no way to bail once you are moving.

Full guide to Mario Kart: Bowser's Challenge →

Interactive game

A wearable-band scavenger hunt across Super Nintendo World, with three hidden keys, a Bowser Jr. finale, and an hour of a child's attention.

The Power-Up Band is a wristband sold in Super Nintendo World that pairs with the Universal app and turns the whole land into a game. Punching question blocks collects digital coins. Three Key Challenges hidden around the courtyard — puzzle mechanisms built into the scenery rather than screens — each yield a key. Collect all three and you unlock a final confrontation with Bowser Jr.

Tips for Power-Up Band Key Challenges
  • Buy one band per child and none for the adults. Children will share happily and grown-ups get very little out of holding their own.
  • Do not buy bands unless you are staying in the land for at least an hour. The value is entirely in completing the Key Challenges, and a rushed visit wastes the money.
  • Charge your phone. The whole game layer runs through the Universal app and a dead battery ends it.
  • Ask a team member where a Key Challenge is if you cannot find it. Two of the three are genuinely hidden and there is no shame in it.
  • Do this at opening or in the last two hours. Working the challenges in a packed midday courtyard is much less fun than it sounds.

Full guide to Power-Up Band Key Challenges →

Meet Mario, Luigi and Princess Peach

Any height

Character meet

Character meetings in the Super Nintendo World courtyard, with queues that run longer than the ride's on some mornings.

Mario, Luigi and Princess Peach appear in the Super Nintendo World courtyard on a rotating schedule, meeting guests against the backdrop of the land rather than in a dedicated building. The costumes are among the better full-head character suits in operation and the performers are well drilled at working with small children.

Tips for Meet Mario, Luigi and Princess Peach
  • Check the app for the posted appearance times. The sets are short and there are long gaps between them.
  • Do this at opening if it matters to your children. By late morning the line is frequently longer than the Mario Kart queue.
  • The courtyard has almost no shade and the queue is in the open. On a hot day, weigh that against how much the photograph is worth.
  • Approach small children slowly. The full-head costumes are excellent and precisely for that reason some toddlers find them alarming at close range.

Everything in Super Nintendo World

6 attractions

Lower Lot

The bottom of the hill: three of the park's biggest rides, reached by four long escalators and very little else down there.

Water ride · 6 min · Express

A boat ride through a dinosaur park that goes badly wrong, ending in an 84-foot drop in the dark — the best big ride here.

Jurassic World — The Ride is the 2019 retheme of Jurassic Park: The Ride, which opened on the Lower Lot in 1996 and was for years the most expensive attraction ever built. The bones of the original are intact: a boat drifts through a dinosaur preserve, something goes wrong, and the escape route is an 84-foot drop through the dark. The 2019 work updated the scenery, the animatronics and the story to the newer films.

Tips for Jurassic World — The Ride
  • Ride it first thing. This is the best thing on the Lower Lot and the Lower Lot is nearly empty in the first hour while everyone else is up top.
  • You will get soaked, not splashed. Use the lockers by the entrance for phones and bags, and think hard about riding this at 7pm in February.
  • The single rider line works well here and is one of the most effective at the park.
  • The front row gets the worst of the water and the best view of the Indominus rex. Pick your priority before you reach the platform.
  • Children who just cleared 42 inches often handle the dinosaurs fine and are genuinely shaken by the drop. It is much steeper and darker than the rest of the ride suggests.

Full guide to Jurassic World — The Ride →

Roller coaster · 2 min · Express

An indoor launched coaster in total darkness with fire, a reverse section and a false ending — the park's only real roller coaster.

Revenge of the Mummy opened on the Lower Lot in 2004 and is the only genuine roller coaster at Universal Studios Hollywood. It is an indoor, fully enclosed, electromagnetically launched coaster with a themed first act: you move slowly through Egyptian tomb sets, an animatronic Imhotep threatens the car, and then the launch takes the whole thing from a walking pace to full speed in about two seconds.

Tips for Revenge of the Mummy
  • Use the free lockers. Enforcement is strict, there is nowhere to hold anything, and phones do not survive the launch in a lap.
  • Ride it first thing. The Lower Lot is close to empty in the first hour and this is often a walk-on before ten in the morning.
  • The single rider line is short and effective. In total darkness you cannot see who you are sitting with anyway.
  • Do not tell first-time riders about the ending. It is the best gag at the park and it only works once.
  • The fire effect above the track produces genuine heat, and the whole ride runs in true darkness with no reference points. Clearing 48 inches does not mean a child is ready for it.

Full guide to Revenge of the Mummy →

Dark ride · 5 min · Express

A motion-base dark ride through a Transformers battle, technically excellent, extremely loud, and hard on the inner ear.

Transformers: The Ride-3D opened on the Lower Lot in 2012, using the same ride system as Spider-Man at Islands of Adventure: a motion-base vehicle on a track, moving between enormous 3D screens with practical sets, effects and lighting between them. The premise is that you are riding an autonomous vehicle helping the Autobots protect an artifact from Megatron.

Tips for Transformers: The Ride-3D
  • Ride it in the first hour with the rest of the Lower Lot. Doing Jurassic World, Revenge of the Mummy and this back to back before 10am is the most efficient block of the day.
  • Do not stack this with The Simpsons Ride, Forbidden Journey or Minion Mayhem in the same hour. Those four together are how people lose an afternoon.
  • The middle row gives the cleanest 3D image and the least motion. Ask for it if you have a choice.
  • The single rider line is effective and, given that this ride is a wall of noise, you lose nothing by sitting apart.
  • This is the loudest attraction at Universal Studios Hollywood. If anyone in your group uses ear defenders, this is the ride to bring them for.

Full guide to Transformers: The Ride-3D →

Raptor Encounter

Any height

Character meet

A puppeteered velociraptor on the Lower Lot that behaves like an animal rather than a costume, and it is better than it sounds.

The Raptor Encounter is a character meeting on the Lower Lot near Jurassic World — The Ride, and it is the most convincing piece of live performance in the park after WaterWorld. The raptor is a full-body puppet worked by performers inside and out, with handlers in character managing the interaction as if the animal were genuinely dangerous.

Tips for Raptor Encounter
  • Ask the handlers to hold the raptor back if your child is nervous. They will, and the photograph still works from a few feet further away.
  • Do not wave your arms. The raptor tracks movement, and that is what triggers the lunge — which is fine if you were expecting it and less fine if you were not.
  • This is the best character meeting in the park, which surprises people who wrote it off as a photo stop.
  • Combine it with your one trip down to the Lower Lot rather than making a special journey. The escalators are not worth a photograph on their own.

Transformers Character Meetings

Any height

Character meet

Optimus Prime and Bumblebee appear outside the Transformers ride, and the costumes are considerably better than they need to be.

Optimus Prime and Bumblebee appear on a rotating schedule outside the Transformers ride on the Lower Lot. The costumes are large, articulated and genuinely well built, with working lights and processed voices, and the performers stay in character throughout.

Tips for Transformers Character Meetings
  • Check the app for appearance times. The sets are short and the gaps between them are long.
  • Stand back a little for the photograph. The costumes are tall enough that a close shot cuts the head off.
  • The voices are loud and processed, which is enough to startle a small child on a first approach. Give them a moment before stepping in.
  • Fold this into your single trip to the Lower Lot rather than coming back down for it.

The Starway

Any height

Transportation · 5 min

Not an attraction: four long outdoor escalators between the Upper and Lower Lot, and the single biggest drain on your day here.

The Starway is a chain of four long outdoor escalators connecting the Upper Lot to the Lower Lot down the hillside. It is listed here because it behaves like an attraction in every way that matters to planning: it has a queue at peak times, it takes real minutes, and it is the reason people fail to see half of this park.

Tips for The Starway
  • Go down once and come up once. Plan the whole day around that and you will get more out of this park than any other single decision achieves.
  • There is an accessible route between the lots that does not use the escalators. Ask at Guest Relations on your way in — it is not signposted where you would expect.
  • Use the restrooms and buy drinks on the Upper Lot before you go down. The Lower Lot has far less of everything.
  • Do not come back up for lunch and go down again. Eat on the Lower Lot or wait until you are back up top.
  • If a section is out of service, expect the queue at the top to back up substantially. Check before committing to a late trip down.

Everything in Lower Lot